![]() Not to mention the trump card in any grindy match-up: Lingering Souls. Removing red from the old base of Jund cards means the manabase is quite consistent, can afford several creature lands and has room for one of the most punishing sideboard cards in Modern: Stony Silence. Where this style deck used to struggle with early removal, Fatal Push is a dream come true when compared to Path to Exile or Dismember. Instead the deck works hard to have just the right disruption to slow the opponent down and milk the very efficient two-drops it has, while mercilessly bleeding the opponent with Liliana of the Veil. No Death’s Shadows or Traverse the Ulvenwalds, as is the rage for G/B decks these days. Looking over the decklist, you will first notice that it’s a bit old-fashioned. I beat Jeskai Flash, Abzan Company, Ironworks, Traverse Shadow, and G/B Midrange and lost to Humans, Hollow One, Eldrazi Tron, Jeskai-Breach, and Ad Nauseum. I went 5-5, but found most of my matches satisfying and all of my opponents professional and sporting. ![]() I probably made an average of 1 significant mistake per match, and I believe this resulted in one less match win than Reid would’ve had. I don’t mind telling you that, in Magic in general and certainly with this deck, Reid has more skill and endurance than I do. He’d prefer to trade resources, forgo any risky early attempt at a win and give himself a fighting chance in a game that tests both players’ skill and endurance. Reid is known to like his games of Magic to be competitive and attrition-based. ![]() I was most attracted to Reid Duke’s Abzan deck, which you may know he top 8’d with (going 8-2-1 with it overall): I felt that all three were totally decent, and certainly not broken. I thus had some practice logged with a few of our other front runners: Madcap Moon, Green Tron and Abzan featuring Dark Confidant. Luckily, I’ve been down enough rabbit holes that I know that such brews often don’t make it from promising to Pro Tour-worthy. But I DID sink a lot of hours in the process. Suffice it to say, that despite (or because of!) reaching for less popular cards like Molten Rain and Small Pox, I did not manage to break the ferocious red god. It’s great in Standard, should lend itself to the speed of Modern, and fits into two already good shells: Burn (or Zoo) and Lilliana of the Veil decks. One card I was keen to break in Modern is Hazoret, the Fervent. Ben Rubin playing for Team Face to Face Games at Pro Tour Ixalan. We rented a very pleasant house on the ridge overlooking Bilbao, bought a lot of groceries, went through a respectable quantity of Nutella and played an obscene amount of Magic. I simply don’t have time to spend on the nearly endless possibilities it offers and prefer to do what a lot of pros do: concentrate on Standard and Booster Draft.īut, there I was in Spain, with my outstanding preparation team - Pantheon - which consisted of: Paul Rietzl, Gab Nassif, Corey Burkhart, Shahar Shenhar, Andrew Boswell, Reid Duke, Owen Turtenwald, William Jensen, Andrew Cuneo and Jon Finkel. I like Modern as a format, but mostly as a casual observer. Pro Tour Rivals of Ixalan featured a two-set Draft format, and the first Modern constructed Pro Tour format in a couple years.
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